I challenged players to master the tilt-based precision platforming I engineered in A Simple Ball Game, and offered JRPG fans plenty of room to experiment with the strategic reaction-packed combat of Holo & Veil.
My experience includes various software and game engines—including Unreal Engine 5 and Unity, and different platforms—PC/Windows, Mac, and Android.
I enjoy learning new development skills and tackling tougher analytical problems to help grow my skill set and create more engaging experiences.
Link: Portfolio Page
Link: Demo (Steam)
Project Title: Gameplay Programer
Contributions: Implemented 3D physics-driven gameplay mechanics, including gravity, kinematics, friction, camera motion, and interactions. Managed the software development pipeline. Worked closely with a voice actor to establish tone.
Platform: PC, Steam Deck
Engine and tools: Unreal Engine 5, Blueprints, C++, Git, Adobe Suite
Link: Portfolio Page
Link: Demo (Steam)
Project Title: Unity Developer
Contributions: Built the entire code base from scratch—including physics, interactions, progression, combat, and UI. Animated 2D character platforming and combat. Managed playtests for feedback collection and analysis. Composed the soundtrack.
Platform: PC, Mac
Engine and tools: Unity, C#, Visual Studios, Git, Adobe Suite
Link: Portfolio Page
Contributions: Designed and programmed UI and animations. Level design/note placement for rhythm game levels.
Platform: PC, Mac
Project Length: ~1 month
Engine and tools: Unity, C#, VS Code, Android Studio
Link: Portfolio Page
Contributions: Designed core gameplay, levels, and interactions. Designed and programmed UI. Created sprite sheets for animations and level design tools. Composed the soundtrack.
Platform: PC
Project Length: ~3 month
Engine and tools: Unity, C#, Visual Studios, Git
Link: Portfolio Page
Contributions: Solo project to build a local multiplayer version of checkers with a heavy object-oriented approach. I drew the game pieces with a pixel art web app.
Platform: PC
Project Length: ~2 weeks
Engine and tools: Java
Link: Portfolio Page
Contributions: Solo project to build a sound looping device. Records up to four sounds at once and continuously repeats them. Musicians may continue to play over the recordings.
Platform: Max 7
Project Length: ~10 days
Engine and tools: Max 7